SECRETS WANDERSTOP GAMEPLAY TOP

Secrets Wanderstop Gameplay Top

Secrets Wanderstop Gameplay Top

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The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"

No matter how much I want to barge into Ivy Road’s office and demand an epilogue, no matter how much I want them to tell me something—anything—about how it all ends, I can’t.

If you already think you might enjoy a game like this without more convincing, just go play it knowing that I give Wanderstop an enthusiastic recommendation. Then you can come back here later to say, “Wow, thank you so much Ms. IGN reviewer, this game has left me feeling strangely hallowed out and yet so full at the same time.”

The warmth that emanates from Wanderstop isn’t that of a warm hug. It’s the warmth that spreads through your fingers from a hot cup of tea, made by someone you love, while you sit in their kitchen with tears welling up in the back of your throat.

To do that, you’ll have to grow your own ingredients in a small garden plot outside the tea shop (though you can technically plant anywhere). You’re given a field book, a limited amount of seeds, and some gentle parenting from Boro, but the rest is yours to figure out.

The gameplay is layered in such a way that there's never a lack of things to do (unless all you want is rest), with wonderfully tactile activities, a moving soundtrack (composed by Daniel "C418" Rosenfeld of Minecraft music fame) and a small cohort of endearing characters to meet.

Her savior is Boro, a kindly, somewhat spherical man with a tenuous grasp of the English language, who sits patiently with her as she comes to terms with her less-intense surroundings. What is initially an offer to make tea for Elevada becomes an offer for a job at his cafe.

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These characters are colorful, but it’s important that they aren't just quirky for quirky’s sake, either. Each one reflects a little bit of Alta back at her, helping to advance her own emotional journey forward, and saying goodbye as they inevitably moved on was always difficult.

Where the visuals could improve is in variety. While each chapter introduces environmental shifts, the core setting remains largely the same. Additionally, while the hand-painted cutscenes are gorgeous, they are few and far between. More of these would have elevated the emotional beats even further. Technical performance is solid, with pelo notable frame drops or glitches. The art style ensures that the game will age well, standing the test of time much like the best indie titles before it.

The game doesn’t let Elevada drown, pelo, Wanderstop sends Elevada a buoy in the form of Boro. I think a lot of us, who have been undiagnosed for a long time, are just now realizing how much we have to unpack.

Elevada's reluctance to be in her own cozy game brings a tender and sometimes sharp flavor to an otherwise calming brew of farming and cafe management. Wanderstop is a beautiful and balanced combination of sweet and savoury on the palate of the overworked, exalting the transformative power of tea.

Wanderstop is a game about healing and Wanderstop Gameplay letting go, wrapped in a cozy, thoughtful and immersive experience. Read our review to see what it did well, what it didn't do well, and if it's worth buying.

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